Kara is a pragmatic software engineer with 7 years of experience specializing in back-end systems and full-stack tooling, particularly for game-related ecosystems like Final Fantasy XIV. She’s a frequent open-source contributor to prominent community projects—helping shape Dalamud, a widely used FFXIV plugin framework, and contributing protocol-level work to the Sapphire server emulator—demonstrating deep knowledge of network protocols, packet structures, and data pipelines. Her contributions span end-to-end concerns from UI tweaks and launcher robustness to reliable market-data ingestion and serialization modernization. Known for making software fun, she combines meticulous engineering (e.g., parsing market tax rates and refining Universalis integrations) with practical UX improvements like region-specific news and clearer error handling. Colleagues can expect a developer who comfortably oscillates between low-level C++ protocol work and higher-level back-end services to deliver durable, user-focused solutions.
Contributions:24 reviews, 38 commits, 25 PRs in 2 years 9 months
Contributions summary:Kara primarily contributed to the Dalamud plugin framework and API, focusing on features related to market board data and user interface enhancements. They implemented the reading of market board purchase messages and the corresponding deletion process for listings in the Universalis API. Furthermore, the user added UI hide conditions for cutscenes and gpose, while refining configuration options for UI scaling and hiding behavior. Additionally, they modernized the SeString serialization process.
A Final Fantasy XIV 4.0+ Server Emulator written in C++
Role in this project:
Back-end Developer
Contributions:89 commits, 14 PRs, 15 comments in 1 year 1 month
Contributions summary:Kara's contributions primarily involve adding and modifying packet definitions and structures related to Final Fantasy XIV server emulation. They focused on implementing functionality for examine search info, including adding new opcodes and defining associated packet structures within the C++ code. The user also made modifications to include game-specific data such as GP and CP, and the handling of Free Company events, and marketboard data, indicating a deep understanding of the game's network protocol.
emulatorcppa-realm-rebornsapphireserver-emulator
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