Summary
Karan Sequeira is a Senior Software Engineer and gameplay programmer with 11 years of experience building data-driven systems and tools for shipped titles, currently contributing to World of Tanks Modern Armor at Wargaming Chicago. He blends strong generalist engineering skills with a focus on animation systems, player mechanics, spawning, and damage/weapon systems developed across UE4 and proprietary engines. Karan has a track record of improving artist and designer workflows—training teams on engine best practices and building editor/debug tools that simplify complex pipelines. His background ranges from indie lead engineer roles to internships on AAA projects like Hogwarts Legacy, reflecting comfort across small teams and large studios. With a Masters in Video Game Engineering from the University of Utah and a history of creating build, source-control and data-driven content systems, he quietly aims to become an animation-systems expert. Colleagues know him for pragmatic problem-solving and a knack for turning designer needs into robust, maintainable code.
11 years of coding experience
10 years of employment as a software developer
The University of Utah
Bachelor of Engineering (B.E.), Information Technology, Bachelor of Engineering (B.E.), Information Technology at University of Mumbai