Karel Petránek is a versatile software engineer with 16 years of experience spanning academia, startups and large tech, currently working at Google. He blends low-level GPU and real-time graphics expertise with full-stack web and mobile development, having shipped projects from WebGL/VR beamline visualizations to Unity-based avatar platforms and Java CAD tools. His background in computer vision and deep learning informs production-grade face tracking and robotics research, while his PhD-focused applied informatics training underpins a rigorous, experimental approach to engineering. Comfortable across C++, OpenGL/GLSL, TensorFlow, Typescript and multiplatform mobile stacks, he thrives on cross-disciplinary problems that combine geometry, performance and user-facing polish. An uncommon thread in his career is repeatedly translating academic research into interactive, real-time products for both enterprise and consumer platforms.
16 years of coding experience
11 years of employment as a software developer
Doktor filozofie (PhD.), Aplikovaná informatika, Doktor filozofie (PhD.), Aplikovaná informatika at Univerzita Hradec Králové
A free, cross platform SDK for real time facial motion capture using blendshapes, and rigid head pose in 3D space from any RGB camera, photo, or video.
Contributions:2 releases, 11 commits, 1 PR in 1 year 1 month
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