Summary
Karen Stolzenberg is a Product Designer with 12 years of experience crafting interfaces and interaction systems for spatial computing and wearable platforms. Based in Los Angeles, she has led design for Snap’s Spectacles OS and multimodal AI experiences, authored best-practice guidance for spatial design, and guided cross-functional pods to ship hardware-software integrations. At Magic Leap she drove social and avatar experiences for the Lumin platform, helping bring the ML1 headset to market, and now explores generative AI world-building at Wide Worlds. Trained as an architect (Harvard GSD, Univ. of Minnesota), she blends environmental thinking with interaction design to shape immersive, scale-aware systems. Known for tinkering on GitHub, she pairs hands-on prototyping with strategic system architecture to make novel hardware constraints feel intuitive.
12 years of coding experience
5 years of employment as a software developer
B.S Architecture, B.S Architecture at University of Minnesota
Master in Architecture (M.Arch I) Architecture, Master in Architecture (M.Arch I) Architecture at Harvard University Graduate School of Design
French