Karim Dridi is a senior tools developer with over 15 years of engineering experience and nine years focused on game-tooling and education, currently building advanced C++ toolchains at Ubisoft Montpellier. He combines deep systems and functional programming knowledge (C, C++, ASM, Haskell, OCaml) with practical DevOps and cloud experience to streamline content pipelines and accelerate studio workflows. Formerly a pedagogical director at Epitech, he designed and taught modules spanning Cloud & DevOps, algorithmic programming and game development, bringing a rare blend of hands-on coding and curriculum leadership. His background includes shipping indie mobile games as founder-creator, architecting enterprise BPM solutions in London, and early real-time/embedded projects—evidence of a career that bridges low-level performance engineering and high-level product delivery. Colleagues rely on him for pragmatic architecture, cross-discipline collaboration, and mentoring engineers moving into game development.
15 years of coding experience
Master's degree, Information Technology, Master's degree, Information Technology at Institut supérieur d'Electronique de Paris
Contributions:20 pushes, 4 branches in 4 years 2 months
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Karim Dridi - Senior Tools Developper at Ubisoft Montpellier