Karim Rizk

Senior Software Engineer at Deep Worlds

Egypt
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Summary

👤
Senior
🎓
Top School
Karim Rizk is a Senior Software Engineer from Egypt with 10 years of experience specializing in game and server engineering. He has led server architecture and real-time game engine development for indie MMO/RTS projects, built an in-house ECS for Unity, and served as Dev Lead & Server Engineer at Moonwards. Comfortable across C#, C++, NodeJS and PHP, he blends backend systems design with gameplay programming and has shipped integrations for live multiplayer titles. Currently at Deep Worlds, he focuses on scalable game servers and live systems that support persistent online play. Beyond core engineering, Karim’s background includes biometric device cloud integrations and freelance work on established MMOs, revealing a knack for pragmatic solutions across domains. He describes himself as a coder who games—bringing player-focused perspective to technically robust infrastructure.
code10 years of coding experience
job7 years of employment as a software developer
bookHigh School Diploma, Secondary Diplomas and Certificates, High School Diploma, Secondary Diplomas and Certificates at Lycée La Liberté
languagesEnglish, Arabic, French
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Github Skills (25)

kubernetes10
dedicated10
multiplayer10
scaling10
go10
golang10
blender10
game-development10
hosting10
sphere10
game-engine9
git-lfs9
agones9
open-source8
godot8

Programming languages (5)

C#C++GoHTMLGDScript

Github contributions (5)

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Reousa/yama-serializer

Sep 2018 - Aug 2019

Contributions:36 commits, 36 pushes, 10 branches in 11 months
Reousa/darkrift-extension

Jul 2019 - Mar 2020

Contributions:1 release, 4 commits, 6 pushes in 8 months
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Karim Rizk - Senior Software Engineer at Deep Worlds