Summary
Karim Rizk is a Senior Software Engineer from Egypt with 10 years of experience specializing in game and server engineering. He has led server architecture and real-time game engine development for indie MMO/RTS projects, built an in-house ECS for Unity, and served as Dev Lead & Server Engineer at Moonwards. Comfortable across C#, C++, NodeJS and PHP, he blends backend systems design with gameplay programming and has shipped integrations for live multiplayer titles. Currently at Deep Worlds, he focuses on scalable game servers and live systems that support persistent online play. Beyond core engineering, Karim’s background includes biometric device cloud integrations and freelance work on established MMOs, revealing a knack for pragmatic solutions across domains. He describes himself as a coder who games—bringing player-focused perspective to technically robust infrastructure.
10 years of coding experience
7 years of employment as a software developer
High School Diploma, Secondary Diplomas and Certificates, High School Diploma, Secondary Diplomas and Certificates at Lycée La Liberté
English, Arabic, French