Karina Romero is a game developer and software engineer with a decade of practical experience and 3+ years focused on Unity C# game programming and tooling. She has ported and refactored mobile gameplay for PC, adapted input and UI systems for new platforms, and built resource-management tools while working remotely for Digital Vault Studio. Earlier roles span full-stack .NET web development, WebRTC research, front-end prototyping, and client-facing requirement analysis, demonstrating versatility across real-time, web, and game domains. Cheerful, proactive and organized, she combines curiosity-driven self-training with a habit of creating internal libraries and developer tools to speed team delivery. Based in Winnipeg, Canada, Karina brings a pragmatic, collaborative approach to shipping features and improving workflows that often uncovers opportunities to reuse and generalize solutions across projects.
10 years of coding experience
4 years of employment as a software developer
Grado en Ingenier铆a, Computer Software Engineering, Grado en Ingenier铆a, Computer Software Engineering at Instituto Tecnol贸gico de Sonora
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