Karl Hiner is a software engineer with 14 years of experience who specializes in real-time audiovisual systems, audio DSP, and immersive XR experiences, now building XR audio at Meta. He combines deep full-stack skills—TypeScript, GraphQL, Postgres, C++, React—with research-grade expertise from a Master's in Computational Sciences and Engineering, applying ML and physically-based simulation to media generation. Karl has led major rewrites and cross-portal features at Axiom, shipped payment and fraud-detection systems at Cozy, and prototyped novel time-series and visualization tooling at New Relic. His independent work includes a sample-based Android music app and a JUCE-based node DAW, showing a rare blend of low-level audio engineering and web-scale product delivery. Based in Seattle, he’s as comfortable optimizing audio pipelines and DSP as he is architecting scalable backend services that reduce operational overhead.
14 years of coding experience
10 years of employment as a software developer
Sound Arts, Sound Arts at Minneapolis Community and Technical College
Computer Science, Computer Science at Portland Community College
Bachelor of Science, Computer Science, 3.82 GPA, Bachelor of Science, Computer Science, 3.82 GPA at Portland State University
Master's, Computational Sciences and Engineering, 3.90 GPA, Master's, Computational Sciences and Engineering, 3.90 GPA at Georgia Institute of Technology
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