Karl Nyborg is a technologist with 11 years of hands-on software engineering experience who blends pragmatic engineering with a creator’s passion for games. Based in Woodbridge, VA, he has modernized legacy systems at Boeing, led agile teams (including serving as Scrum Master), and helped migrate services to Kubernetes while keeping customer-facing UIs compliant. At Black Cape he continues to apply full-stack skills and systems thinking, and his open-source work includes significant gameplay and UX contributions to a popular fan-made Star Wars: X-Wing simulator. Comfortable across C#, Java, C/C++ and game-focused toolchains, he pairs backend reliability with thoughtful game mechanics design — a reminder that for him programming is ultimately about enriching communities through creation.
11 years of coding experience
12 years of employment as a software developer
Associate’s Degree, Information Technology, 3.7 GPA, Associate’s Degree, Information Technology, 3.7 GPA at Northern Virginia Community College
Bachelor’s Degree, Computer Science, 3.5 GPA, Bachelor’s Degree, Computer Science, 3.5 GPA at George Mason University
Contributions:8 commits, 3 PRs, 1 comment in 6 days
Contributions summary:Karl contributed to the "Star Wars: X-Wing Miniatures Game" simulator by implementing new features and modifying existing game elements. Their work involved adding new titles, such as the T-65B, T-65A, T-65D-A1, and TIE/LN, and the BB-8 astromech. The user also made changes to existing ship abilities and the roster builder, demonstrating a focus on game mechanics and user experience.
Contributions:32 pushes, 1 branch in 6 years 8 months
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