Karl Zylinski is a programming educator and game developer with 13 years of experience building game engines, tools, and playable experiences from concept to release. He authored "Understanding the Odin Programming Language" and has hands-on expertise integrating Odin into commercial engines, designing APIs, and writing bridging engine code. As an indie creator he ships complete games—programming, design, art, music, sound and marketing—demonstrating rare full-stack game craftsmanship. His background includes engine-level work at Bitsquid/Autodesk and Our Machinery and gameplay and multiplayer systems for A Way Out at Hazelight. Based in Uppsala, Sweden, he blends a physicist’s attention to detail with a maker’s independence, often exploring low-level language and tooling problems most developers leave untouched.
12 years of coding experience
4 years of employment as a software developer
Game Programming (did not graduate), Game Programming (did not graduate) at University of Skövde
Bachelor's degree, Physics and Astronomy, Bachelor's degree, Physics and Astronomy at Uppsala University
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Karl Zylinski - Programming Educator And Game Developer