Data-oriented and data-driven game engine written in Rust
Role in this project:
Game Engine Developer Contributions:22 commits, 2 PRs, 11 comments in 21 days
Contributions summary:Karll contributed to the Amethyst game engine by implementing features related to debug rendering. Their work included adding grid rendering, fixing geometry shaders to use point primitives for debug lines, and implementing a component and resource for drawing debug lines. They also focused on improving the rendering of lines, fixing a geometry shader, and improving the rendering of lines.
game-enginerustenginegamedev
Contributions:46 commits, 3 pushes, 1 branch in 11 months