Karthik Karanth

Software Developer at Adobe

San Jose, California, United States
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Summary

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Senior
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Top School
Karthik Karanth is a software developer with 10 years of experience specializing in GPU-accelerated graphics, computer vision, and scientific computing. Based in San Jose, he currently develops cross-platform C++ GPU systems (CUDA, Metal, Vulkan) for Adobe’s Premiere Pro, After Effects, and Substance3D, focusing on real-time ray tracing, rasterization, and image processing. His background includes academic research scaling statistical shape modeling at the University of Utah and building geometry and VR visualization tools at IISc and Esri. He’s shipped production deep-learning and high-throughput image-processing services, backend APIs, and real-time simulation features for startups, demonstrating a rare blend of research rigor and product-grade engineering. Karthik’s GitHub-driven interest in “tracing rays on GPUs” reflects a practical obsession with performance and low-level rendering that informs his cross-disciplinary work. Colleagues find him comfortable moving between research prototypes and performant, production-ready GPU code.
code10 years of coding experience
job3 years of employment as a software developer
bookThe University of Utah
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Stackoverflow

Stats
91reputation
16kreached
1answer
4questions
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Github Skills (200)

numerics10
cpp10
operating-system10
unix10
browser10
api10
computer-vision10
fundamental10
serenity10
point-cloud10
pcl10
user-interface10
png10
linear-algebra10
python10

Programming languages (16)

C++RustCCMakeGoHTMLJupyter NotebookKotlin

Github contributions (5)

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medakk/spherro

Jun 2019 - Sep 2022

Smooth particle hydrodynamics fluid simulator
Contributions:133 commits, 5 PRs, 108 pushes in 3 years 3 months
physicsparticlewebglrustfluid
medakk/ticker

Aug 2015 - Jul 2016

Contributions:16 commits, 7 pushes, 1 branch in 11 months
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Karthik Karanth - Software Developer at Adobe