Summary
Kasandra Ates is a game designer and software developer with 8 years of experience building gameplay systems, UI, and VR experiences primarily in Unreal Engine (C++ and Blueprints). She has shipped navigation and world-progression systems at People Can Fly and led full-stack UE5 UI and gameplay implementations as a self-employed consultant. Her background combines formal study in game theory and human-computer interaction with hands-on work in psychotherapeutic VR tools, giving her a rare focus on player psychology and UX-driven mechanics. Comfortable prototyping, toolbuilding, and optimizing team workflows, she also brings practical skills in Blender, texture pipelines, and Slate/UMG UI backends. Based in Poland, she now offers design, development, and UX audit services that bridge research-driven insights with production-ready engineering.
8 years of coding experience
6 years of employment as a software developer
Bachelor's degree, Game Design, Bachelor's degree, Game Design at Uniwersytet SWPS
English, Polish