Summary
Kasey Loomis is a software engineer with over a decade in the games industry and eight years of focused professional experience building Unity and C# systems for VR, simulation, and gaming platforms. He has led architecture and tooling efforts—from modular prefab-based systems and ReactiveX-driven workflows to editor visualization tools—that reduced source control conflicts and sped iteration on complex projects like Pickleball Pro VR. At companies ranging from Scientific Games to Axon and Virbela he’s been the go-to problem solver who reverse-engineers difficult systems, prototypes novel solutions, and “looks around corners” in system design. Comfortable collaborating across disciplines, he blends math and physics expertise with practical engineering to deliver polished gameplay, debugging aids, and production-ready features. A lifelong modder and gamer based in Reno, he also publishes personal projects on GitHub and enjoys exploring procedural generation and creative tooling that bring joy to players.
8 years of coding experience
14 years of employment as a software developer
DigiPen Institute of Technology
Associate’s Degree, Associate’s Degree at Green River College
Bachelor of Science (BS) Computer Science, Bachelor of Science (BS) Computer Science at Central Washington University