Kaspar Manz is an editorial software developer and creative technologist based in Zurich with 15 years of experience blending design, code and storytelling. He builds and maintains newsroom tooling and bespoke interactive story elements—charts, maps, simulators and scrollytelling—that are responsive, accessible and tightly integrated with visual journalism workflows. With roots in game design and a background leading graphics teams, he rapidly turns napkin sketches into polished, pragmatic components and now serves as product owner for NZZ’s internal data-visualization toolkit. He brings technical depth across frontend stacks and automation while coaching teams and streamlining workflows to scale visual production. Known for a keen eye for color and systemic thinking, he thrives on designing interlocking systems that nudge editors toward richer narratives. Outside work he runs a studio creating serious games, a detail that informs his interactive-first approach to journalism.
LEDE-12, LEDE-12 at Columbia University - Graduate School of Journalism
Licentiate degree, Theatre Studies, Media Studies, English Literature, Licentiate degree, Theatre Studies, Media Studies, English Literature at Universität Bern
BA, Game Design, BA, Game Design at Zurich University of the Arts ZHdK
Contributions:2 pushes, 1 branch in 7 years 3 months
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