Kasper Frandsen is a developer relations and support engineer with 8 years of hands-on experience in game development, tooling, and technical support, now based in Ireland. He runs Lonely Giant Games, ships indie Android titles, and freelances on 3D programming, GLSL shaders and visual effects—contributing notable VFX work to Godot demos and engine particle systems. Experienced across enterprise support roles at Dell and localization/QA for Apple, he blends customer-facing troubleshooting with deep engine-level fixes and editor improvements. An active open-source contributor and technical writer, he maintains Godot add-ons like Shellfur and Waterways and has improved docs for Material Maker, demonstrating both technical depth and a knack for making complex tools more approachable. Quietly self-described as a "grumpy luddite," he pairs a pragmatic, no-nonsense mindset with creative problem solving in games and developer tooling.
Open-source visual effects designed in Godot, from our VFX Secrets course.
Role in this project:
Developer (focused on Visual Effects)
Contributions:5 reviews, 14 commits, 10 PRs in 5 months
Contributions summary:Kasper primarily contributed to the development of visual effects within the Godot engine. Their work includes adding new VFX such as a sword slash and a muzzle flash, as well as a flame and fireburst effects. The user is responsible for creating, modifying, and integrating new visual effects, utilizing shaders, textures, and Godot's built-in particle systems to achieve the desired visual results.
A procedural textures authoring and 3D model painting tool based on the Godot game engine
Role in this project:
Technical Writer
Contributions:113 commits, 63 PRs, 46 comments in 1 year 9 months
Contributions summary:Kasper primarily contributed to the project by adding and updating documentation. This includes the addition of documentation for new nodes like "Anisotropic noise node," "Tones Range node", and "Auto Tones node" as well as node updates and overall manual fixes. The documentation changes span multiple areas including the user interface overview, and various nodes that impact the user's ability to work with the project. This indicates a focus on improving the user's understanding and usability of the material-making tool.
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Kasper Frandsen - Developer Relations & Support Engineer