Summary
Kasper Jensen is a Lead Developer and Audio Programmer with 14 years of experience building real-time 3D and VR experiences, currently leading engineering and audio integration for a custom AAA C++ engine at XR Games. He combines deep audio tooling expertise (Wwise, custom audio engines) with strong Unity and VR pedigree across PS4/PSVR, Vive, Oculus and WebGL, often owning architecture, optimization and build pipelines. Kasper has repeatedly delivered high-pressure fixes and shipped complex subsystems—video/audio playback, sequencers, particle systems and haptics—while mentoring teams and acting as git/build master. His background spans R&D and production roles from research games to mixed-reality and live video, giving him a rare mix of low-level C++ audio/codec work and high-level Unity systems design. Based in Cyprus, he is available for remote roles and brings a proven ability to turn prototype R&D into polished, ship-ready features. An uncommon strength is his history of creating bespoke media tools (transcoders, custom players, controller integrations) that bridge middleware and engine constraints.
14 years of coding experience
7 years of employment as a software developer
Masters, Computer Science, Masters, Computer Science at University of Aarhus
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