Kasrah Ghobadi is a software engineer and game developer with nine years of experience specializing in gameplay programming, Unity development, and interactive installations for museums and media. He has led engineering teams, rebuilt UI architectures, and shipped milestone-driven games and immersive exhibits—from commissioned museum demos to holographic displays and VR caregiving tools. Comfortable in both hands-on C# development and production leadership, he has acted as technical producer, guided hiring, and improved project budgets to extend development cycles and boost team compensation. Kasrah blends technical art, shaders, VFX, and systems design with strong documentation and agile practices, and is drawn to “weird simulations” and experimental web or installation work that sits at the intersection of play and public engagement. Based in Bolivar, WV, he brings a rare mix of creative, product, and technical skills that thrive in collaborative, cross-disciplinary teams.
9 years of coding experience
7 years of employment as a software developer
Bachelor of Arts - BA Game and Interactive Media Design, Bachelor of Arts - BA Game and Interactive Media Design at NYU Gallatin
a game about recording and sequencing sounds in an explorable world. made for "a game by its cover" jam
Contributions:57 commits, 21 PRs, 44 pushes in 1 month
nim-languagejamgamemakersequencingsequencer
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