Katarzyna Flig is a Scrum Master and QA Engineer with eight years of experience blending game development, quality engineering, and team facilitation from Denmark. Currently at Tactile Games she drives Scrum practices, removes blockers and contributes hands-on to test automation, performance and regression testing. Her background spans 3D and 2D art, VFX and Unity asset configuration—work that includes shipping the indie title Temple of Starlight and building pipeline scripts in Python. This mix of creative production and technical QA gives her a practical edge in bridging artists, engineers and product teams to deliver polished interactive experiences.
8 years of coding experience
4 years of employment as a software developer
Master of Science - MS, Medialogy, Master of Science - MS, Medialogy at Aalborg University
Contributions:2 PRs, 88 pushes, 6 branches in 2 months
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