Kathryn Long is a Senior Technical Artist with over a decade of experience crafting production pipelines, shaders, and artist tools for AAA games. She has shipped major titles at Bioware and Ubisoft Toronto—contributing to Star Wars: The Old Republic, Watch Dogs: Legion, and Far Cry 6 DLC—and now leads technical art at Thought Pennies from Old Toronto. Kathryn combines deep shader research and optimization skills with hands-on pipeline migrations and tool development, helping teams scale content workflows across engines. Early work in animated film and an indie browser MMO speaks to a rare blend of cinematic sensibility and systems-level engineering that informs her pragmatic, artist-focused solutions.
11 years of coding experience
B.S., Computer Science, Animation Emphasis, B.S., Computer Science, Animation Emphasis at Brigham Young University
Contributions:1 release, 8 commits, 1 PR in 11 months
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Kathryn Long - Senior Technical Artist at Thought Pennies