WebGL-based rendering engine for Scratch 3.0
Role in this project:
Front-end Developer Contributions:12 commits, 11 PRs, 3 pushes in 3 months
Contributions summary:Katie primarily contributed to the rendering engine for Scratch 3.0, focusing on improving the visual representation of Scratch projects. Their contributions included aligning bounding boxes for pixel-perfect rendering, implementing features to match Scratch 2.0 behavior, and optimizing the display of pen-drawn graphics. The user also worked on fixing test-related issues to ensure the accuracy of rendering calculations.
rendering-enginewebglthreejsrenderingscratch
Virtual Machine used to represent, run, and maintain the state of programs for Scratch 3.0
Role in this project:
Full-stack Developer Contributions:31 commits, 28 PRs, 29 pushes in 6 months
Contributions summary:Katie primarily contributed to the Scratch 3.0 virtual machine, focusing on improving the serialization and loading of projects. Their work involved adding checks for extension usage in the SB2 format, preventing non-core extensions from adding monitors, and implementing a runtime event for project loading. They also addressed coordinate precision issues and made the wait block's logic more consistent with Scratch 2, along with other improvements related to loading and using video sensing extensions.
scratchprogramsvirtual-machine