Katja Hofmann is a research scientist at Microsoft Research in Cambridge with a decade of experience leading the Game Intelligence team and advancing AI experimentation platforms. She blends research rigor with hands-on engineering, contributing full-stack enhancements to high-profile open-source projects like Project Malmo (the Minecraft-based AI research platform), including human-action components and chat-reward integration. Comfortable spanning front-end and back-end work, she focuses on making complex AI environments more usable for experimentation and reproducible research. Based in the UK, she combines academic curiosity with product-minded delivery, often translating research challenges into practical tooling that accelerates other researchers' workflows.
Project Malmo is a platform for Artificial Intelligence experimentation and research built on top of Minecraft. We aim to inspire a new generation of research into challenging new problems presented by this unique environment. --- For installation instructions, scroll down to *Getting Started* below, or visit the project page for more information:
Role in this project:
Full-stack Developer
Contributions:38 commits, 11 PRs, 26 pushes in 2 years 1 month
Contributions summary:Katja contributed to the project by adding functionality to a human action component, allowing for custom mission XML input and displaying summaries. They also added an argument to select the action set and corrected a typo in an argument description. Additionally, the user developed a test script for a chat reward feature, showcasing their work on both the front-end (human action component) and back-end (chat reward handler) aspects of the project.
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