Summary
Katrin Schmid is a Senior System Engineer based in Sydney with nine years of deep experience at the intersection of AI, computer graphics and geospatial systems, currently exploring AI and graphics for gaming on NVIDIA’s Lightspeed team. She has a strong production pedigree from visual effects and animation studios (Weta, DreamWorks, Digital Domain, Blue Sky) where she built rendering pipelines, procedural geometry systems, and large-scale distributed rendering and CI frameworks. More recently she led cloud-based photogrammetry and LiDAR digital-twin initiatives at Propeller Aero and initiated the company’s first AI projects, bridging research and production. Katrin contributes to open-source neural rendering projects and writes for industry outlets, combining academic rigor (master’s with distinction) with practical systems engineering. An uncommon strength is her ability to span low-level graphics and renderer optimization up to cloud-scale geospatial processing and applied AI, making her adept at turning complex visual research into production-ready systems.
9 years of coding experience
18 years of employment as a software developer
Animation intern, Animation intern at Concordia University
Master's degree with Distinction Information Technology, Master's degree with Distinction Information Technology at University of Newcastle
The University of Sydney
Intermediate diploma Graphic Design, Intermediate diploma Graphic Design at Technische Hochschule Augsburg
Bachelor (4 years undergraduate program) Multi media design and technolgy, Bachelor (4 years undergraduate program) Multi media design and technolgy at Bauhaus-Universität Weimar
Bachelor (4 years program) Economics, Bachelor (4 years program) Economics at FernUniversität in Hagen
Postgraduate student (remote), Postgraduate student (remote) at Harvard Extension School
English, German, python