Kaur Kuut

Software Engineer at OÜ Nevermore

Estonia, India
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Summary

🤩
Rockstar
Kaur Kuut is a seasoned software engineer with 13 years of hands-on experience across front-end and back-end development, notable for being a polyglot programmer since 2001. He contributes robustly to open-source projects in Go, Rust, and JavaScript—improving core libraries like tealeg/xlsx (style handling and grouping), mobile-drag-drop (mobile shim and event fixes), and Rust graphics/UI stacks piet and druid. Comfortable moving between UI polish and low-level data handling, he strengthens test suites, fixes tricky bugs, and modernizes dependencies while enhancing developer documentation. Based in Estonia with connections to India, he brings a pragmatic, detail-oriented approach that surfaces in both subtle UX fixes and XML/serialization correctness.
code13 years of coding experience
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Github Skills (18)

javascript10
mobile-development10
graphics2d10
testing10
user-interface10
go-testing10
uid10
go10
front-end-development10
xml10
rust10
2d10
documentation10
ui-design9
spreadsheet9

Programming languages (10)

TypeScriptC#C++RustSCSSJavaScriptGoHTML

Github contributions (5)

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linebender/druid

Dec 2019 - Jan 2023

A data-first Rust-native UI design toolkit.
Role in this project:
userFront-end Developer
Contributions:2 releases, 88 reviews, 141 commits in 3 years 2 months
Contributions summary:Kaur primarily contributed to the UI design toolkit, addressing several documentation issues. Their commits focused on fixing typos, correcting documentation links, improving documentation clarity, and adding new functionality. These changes included code modifications in the core library and shell code, indicating a focus on enhancing the user interface and developer experience within the Druid project.
reactrustnative-uirust-nativeui-design
linebender/piet

Dec 2019 - Jan 2023

An abstraction for 2D graphics.
Role in this project:
userBack-end Developer
Contributions:1 release, 27 reviews, 26 commits in 3 years 2 months
Contributions summary:Kaur primarily focused on refining the `piet` library, a 2D graphics abstraction, by addressing issues and adding features. Their contributions included bug fixes, such as correcting `StrokeStyle` and resolving clippy errors. They also implemented the `draw_image_area` function in several backend implementations and updated dependencies to version 0.0.11. Furthermore, the user enhanced the test suite by adding new tests.
2d-graphics2dopenglabstractiongraphics
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Kaur Kuut - Software Engineer at OÜ Nevermore