Kaylee Kim

Full Stack Developer at BlackWhiz.com

Los Angeles, California, United States
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Summary

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Top expert inMinecraft Development and Server Management
Kaylee Kim is a Full Stack Developer based in Los Angeles with 12 years of hands-on experience building user-focused web applications and UI components. She has progressed from web development internships to a long-running Full Stack role at BlackWhiz.com, blending front-end design sensibilities with back-end systems work. Her open-source contributions include meaningful back-end enhancements to the tModLoader project for Terraria, adding data persistence, localization support, and custom tile interactions—showing comfort with game-mod systems and complex domain hooks. Kaylee pairs formal CS training from CSU Northridge with a focused web development bootcamp, giving her both theoretical grounding and practical, production-ready skills. Known for meeting deadlines in fast-paced environments, she brings creativity and reliability to full project lifecycles. An interesting detail: beyond UI polish she has implemented low-level mod APIs, indicating an ability to work across abstraction layers when projects demand it.
code12 years of coding experience
bookTransferred, Computer Science, 3.38, Transferred, Computer Science, 3.38 at Los Angeles Valley College
bookCalifornia State University, Northridge
bookCertification, Web Development, Certification, Web Development at LA Hi-Tech Bridge and Coding Boot Camp
languagesEnglish, Korean
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Github Skills (8)

api10
game-development10
modx10
csharp10
terra10
apidoc10
dotnet-core10
performance-optimization9

Programming languages (1)

C#

Github contributions (5)

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tModLoader/tModLoader

Jul 2015 - Oct 2020

A mod to make and play Terraria mods. Supports Terraria 1.4 (and earlier) installations
Role in this project:
userBack-end Developer
Contributions:32 releases, 403 commits, 10 PRs in 5 years 3 months
Contributions summary:Kaylee's contributions focused on refactoring and adding new features to the Terraria modding API. They implemented features to save and load custom data and translations, made improvements to recipe groups, and added support for drawing and interacting with custom tiles. The user also worked on implementing hooks and systems for various mod entities such as NPCs, projectiles, and items.
apiterraria-modding-apigametmodloadermod
Contributions:14 pushes, 1 branch in 5 years
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