Kaz Sadeghi

Compiler Engineer at Waymo

New York, New York, United States
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Summary

👤
Senior
🎓
Top School
Kaz Sadeghi is a compiler engineer with a decade of hands-on experience building ML compilers and toolchains that bridge hardware and software across startups and research teams. He has shipped LLVM backends and modular compiler infrastructure at Cerebras and Qualcomm, and applied those skills to production autonomous vehicle stacks at Cruise and Waymo. Beyond compiler internals, Kaz enjoys low-level graphics and systems work—authoring an OpenGL editor, a Minecraft-like engine with multithreaded infinite terrain, and game projects in Godot—demonstrating a rare blend of compiler theory and practical graphics engineering. He thrives on squeezing performance from hardware while making complex capabilities accessible through clean abstractions.
code10 years of coding experience
job3 years of employment as a software developer
bookBachelor's degree Computer Science, Bachelor's degree Computer Science at The University of Texas at Austin
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Github Skills (61)

backbone10
cornerstone8
editor8
typescript8
vscode8
vscode-extension8
visual-studio-code8
clion8
intellij8
microsoft7
electron7
async7
asynchronous7
connected7
visual-studio7

Programming languages (6)

TypeScriptCJavaScriptHaskellKotlinPython

Github contributions (5)

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Contributions:332 commits, 80 pushes, 9 branches in 1 month
kasrasadeghi/backbone-test

Jan 2019 - Feb 2025

Contributions:19 pushes, 1 branch in 6 years 1 month
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Kaz Sadeghi - Compiler Engineer at Waymo