Kaz Sadeghi is a compiler engineer with a decade of hands-on experience building ML compilers and toolchains that bridge hardware and software across startups and research teams. He has shipped LLVM backends and modular compiler infrastructure at Cerebras and Qualcomm, and applied those skills to production autonomous vehicle stacks at Cruise and Waymo. Beyond compiler internals, Kaz enjoys low-level graphics and systems work—authoring an OpenGL editor, a Minecraft-like engine with multithreaded infinite terrain, and game projects in Godot—demonstrating a rare blend of compiler theory and practical graphics engineering. He thrives on squeezing performance from hardware while making complex capabilities accessible through clean abstractions.
10 years of coding experience
3 years of employment as a software developer
Bachelor's degree Computer Science, Bachelor's degree Computer Science at The University of Texas at Austin
Contributions:19 pushes, 1 branch in 6 years 1 month
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