Kazimierz Łuska

VP Client Engineering at Tripledot Studios

London, England, United Kingdom
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Summary

👤
Senior
🎓
Top School
Kazimierz Łuska is a veteran engineering leader with over 15 years delivering live games and mobile titles, currently serving as VP Client Engineering at Tripledot Studios. He blends hands-on development experience with pragmatic technical leadership, having shaped engineering and product roadmaps at Niantic, King, Product Madness and others to keep live services healthy and on schedule. Skilled at aligning developers, artists and product owners, he builds processes and environments that prioritize high-impact work and sustainable maintenance for games-as-a-service. Known for revisiting goals frequently and enforcing measurable QBOs, he excels at balancing new features with technical health to minimize production risk. Based in London, he pairs deep platform knowledge (from native C++ and XNA to modern mobile stacks) with a constant appetite for fresh challenges and team empowerment.
code10 years of coding experience
job13 years of employment as a software developer
bookSoftware Engineering, Software Engineering at West Pomeranian University of Technology in Szczecin
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Github Skills (16)

entity10
extension-methods10
unity3d10
csharp9
entity-component9
tdd9
entity-component-system9
code-generation9
csharp-code8
design-patterns8
game-engine7
game-development7
build-automation6
open-source4
discord4

Programming languages (2)

C#JavaScript

Github contributions (5)

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ArcticFox-Dev/SRGEnt

Dec 2021 - Aug 2022

SRGEnt (pronounced Sergeant) is a simple Roslyn Generators assisted Entity Component Systems framework. It is meant to be an easy to use library providing a simple API (easy to use and learn) to create entities and systems for use in any projects.
Contributions:4 releases, 45 commits, 2 PRs in 8 months
Lightweight C# networking solution for multiplayer games.
Contributions:2 PRs, 3 pushes, 3 branches in 1 year 5 months
gamesnetworkingcsharpmultiplayermultiplayer-games
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Kazimierz Łuska - VP Client Engineering at Tripledot Studios