Kazuki Matsumoto

Senior Engineer at Unity

Chiyoda, Japan
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Summary

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Rockstar
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Top School
Kazuki Matsumoto is a Senior Engineer with eight years of professional experience building games and tooling, currently driving engineering efforts at Unity in Chiyoda, Japan. He has a strong Unity background—5+ years on mobile titles and deep C++/Windows experience—combined with practical DevOps skills honed through CI/CD automation for high-profile open-source Unity projects like UnityRenderStreaming and com.unity.webrtc. Kazuki has led teams on multiplayer systems (Photon) and optimized 3D rendering and asset workflows with art teams, plus built build pipelines using Jenkins, Chocolatey, npm and MSBuild. His contributions to Unity's streaming and WebRTC packages show a knack for low-level platform support (IL2CPP, Linux, hardware codec) and build-system resilience. He pairs hands-on engineering with cross-functional coordination, bridging game dev, backend automation and tooling to deliver performant, production-ready systems.
code8 years of coding experience
job10 years of employment as a software developer
bookBachelor of Science - BS, Systems Information Science, Bachelor of Science - BS, Systems Information Science at Future University-Hakodate
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Stackoverflow

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Github Skills (17)

c-language10
msbuild10
batchfile10
cicd10
script10
build-automation10
batch10
cprogramming-language10
webrtc10
linux9
unity3d8
cmake8
opengl7
vulkan7
unity-game-engine6

Programming languages (4)

C#C++CAssembly

Github contributions (5)

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WebRTC package for Unity
Role in this project:
userBack-end Developer
Contributions:47 releases, 238 reviews, 516 commits in 3 years 5 months
Contributions summary:Kazuki's commits indicate they were involved in adding samples and implementing features related to IL2CPP support and Linux support. These changes include modifications to the RTCPeerConnection class, the addition of build scripts for Linux, and updates to the plugin to support hardware codec. The user also addressed build issues and introduced improvements to the video streaming capabilities, suggesting they were working on core functionality.
unitywebrtc
Streaming server for Unity
Role in this project:
userBack-end & Automation Engineer
Contributions:31 releases, 189 reviews, 401 commits in 3 years 10 months
Contributions summary:Kazuki primarily contributed to the setup and modification of build processes and CI/CD pipelines. Their work involved creating and updating scripts, such as `install.bat` and `build.cmd`, to automate tasks like package installations and plugin builds. The user integrated and maintained continuous integration processes using tools like Chocolatey, npm, and MSBuild, demonstrating strong skills in build automation and DevOps practices.
streaming-serverwebrtcstreamingunityunity3d
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Kazuki Matsumoto - Senior Engineer at Unity