Kazuki Sakamoto

Software Engineer at Facebook

San Francisco, California, United States
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Summary

👤
Senior
🎓
Top School
Kazuki Sakamoto is a seasoned software engineer with 25+ years of systems and game-development experience and 11 years in industry roles, currently building low-latency ML and graphics acceleration for Oculus at Facebook Reality Labs. He combines deep low-level UNIX/kernel and device driver expertise with real-time and console programming, and a strong track record in mobile OS internals (iOS/Android) and game engines from PlayStation to Unity. Author of a well-regarded book on iOS multithreading and memory management and a high-reputation Stack Overflow contributor, he is known for fixing obscure crashes and squeezing performance out of constrained platforms. His background spans porting complex middleware and engines (Unreal, AOSP adaptations) to diverse embedded targets and shipping award-winning interactive mobile products. Based in San Francisco and affiliated with Columbia University on GitHub, he brings rare cross-domain fluency that links kernel-level pragmatism to application-layer polish.
code11 years of coding experience
job20 years of employment as a software developer
bookBachelor of Engineering (BEng), Computer simulation in chemistry, Bachelor of Engineering (BEng), Computer simulation in chemistry at University of Tsukuba
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Github Skills (10)

planning6
spring-boot5
spring5
urban-planning4
java4
slick2
javascript2
htmlwidgets2
slick-carousel1
r1

Programming languages (1)

JavaScript

Github contributions (5)

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ksakamoto09/ML4Planners2018

Feb 2018 - Mar 2020

Contributions:148 commits, 2 PRs, 91 pushes in 2 years
spring-bootspringplanningjavaurban
ksakamoto09/DCR_Workshop2020

Nov 2020 - Aug 2021

Contributions:7 commits, 5 pushes, 1 branch in 9 months
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Kazuki Sakamoto - Software Engineer at Facebook