Kazuki Sakamoto is a seasoned software engineer with 25+ years of systems and game-development experience and 11 years in industry roles, currently building low-latency ML and graphics acceleration for Oculus at Facebook Reality Labs. He combines deep low-level UNIX/kernel and device driver expertise with real-time and console programming, and a strong track record in mobile OS internals (iOS/Android) and game engines from PlayStation to Unity. Author of a well-regarded book on iOS multithreading and memory management and a high-reputation Stack Overflow contributor, he is known for fixing obscure crashes and squeezing performance out of constrained platforms. His background spans porting complex middleware and engines (Unreal, AOSP adaptations) to diverse embedded targets and shipping award-winning interactive mobile products. Based in San Francisco and affiliated with Columbia University on GitHub, he brings rare cross-domain fluency that links kernel-level pragmatism to application-layer polish.
11 years of coding experience
20 years of employment as a software developer
Bachelor of Engineering (BEng), Computer simulation in chemistry, Bachelor of Engineering (BEng), Computer simulation in chemistry at University of Tsukuba
Contributions:7 commits, 5 pushes, 1 branch in 9 months
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