Kazuyuki Arimatsu is a Senior Software Researcher at Sony Interactive Entertainment with 14 years of experience building graphics, ML, and systems technologies for consumer and research products. He leads a team advancing reprojection and novel view synthesis for PlayStation VR2 and has contributed to wide field-of-view HMD prototypes shown at SIGGRAPH Asia. As Sony’s representative in the OpenXR Working Group, he helps shape XR standards while maintaining an internal OpenXR runtime for experimental work. His background spans server-scale PlayStation Network engineering, ML-based hand-pose research, and fast volume rendering from earlier research internships. Outside of Sony he competes in autonomous robotics challenges and pursues hands-on hardware hobbies like custom keyboard design, blending systems thinking with maker-level craft. Based in Chiyoda, Japan, he brings a rare mix of neuroscience, control engineering, and CS training from The University of Tokyo, Waseda, and Georgia Tech to bridge research and product delivery.
14 years of coding experience
Master's degree, Computer Science, Master's degree, Computer Science at Georgia Institute of Technology
University of Tokyo
Bachelor of Engineering - BE, Control Engineering, Bachelor of Engineering - BE, Control Engineering at Waseda University
A simple implementation to utilize OpenGL shader (GLSL) code with a GPU-powered machine under ROS environment
Contributions:82 commits, 6 PRs, 34 pushes in 1 year 4 months
gpuopenglglsl-shaderrosshader
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Kazuyuki Arimatsu - Senior Software Researcher - PlayStation R&D