Summary
Keane Carotenuto is a game programmer with a decade of hands-on experience building interactive systems in C#, C++, Unity, and Roblox Luau. He helped ship Grow a Garden at Splitting Point Studios (a #1 CCU Roblox title) and spent nearly two years at Trimble developing the Trimble Virtual World, contributing across Unity, web frontends, cloud rendering, and Azure-hosted services. A Media Design School software engineering graduate, Keane has designed a year-long team game Falsepine and implemented a from-scratch OpenGL 3D renderer with physics and procedural terrain, showing strong low-level graphics and systems chops. Comfortable across the full stack—from WebGL, three.js and TypeScript to backend APIs and cloud tooling—he blends production game development with infrastructure and tooling experience. He’s also practiced at teaching and prototyping learning scenarios for kids, reflecting an ability to communicate complex technical ideas clearly. Check his GitHub for concrete examples of his engine work and game projects.
10 years of coding experience
2 years of employment as a software developer
Bachelor of Software Engineering, Game and Interactive Media Design, 8.4 GPA, Bachelor of Software Engineering, Game and Interactive Media Design, 8.4 GPA at Media Design School
Pakuranga College