Summary
Kearan Petersen is a Lead Programmer with nine years of professional experience building games and game-design tools, primarily in Unity. He specializes in extending the Unity Editor, crafting reusable gameplay systems, and improving production pipelines through custom tooling and performance optimization. His background spans multiplayer networking, AI, audio and UI across mobile, web and PC releases, and he has led teams and mentored junior engineers while maintaining code quality. Based in Metro Manila, he brings a practical blend of development and toolsmithing born from indie game roots since 2013 and studio work since 2016, helping teams ship polished simulations and games. An understated strength is his focus on editor workflows—turning repetitive design tasks into robust tools that accelerate development.
9 years of coding experience
2 years of employment as a software developer
Bachelor's degree, Computer Science, Bachelor's degree, Computer Science at University of the Western Cape
English