Kearwood Gilbert is a Principal Software Engineer specializing in real-time rendering and immersive platforms, currently leading rendering at Roblox with 13+ years building graphics pipelines for games, browsers, and VR/AR. He has driven WebXR and low-latency VR work at Mozilla, shipped AAA rendering features for Relic and Capcom, and architected cross-platform engines and tooling from mobile to console. Deeply versed in Vulkan/OpenGL/DirectX, shader and GPU profiling, and 3D audio spatialization, he pairs low-level performance optimization with system-wide ownership of engine subsystems. He’s also tackled niche problems like OpenType/CJK rasterization and BIDI document layout, and has experience shipping megatexture streaming, HRTF audio, and accessibility work for immersive experiences. Based in Vancouver, he brings a mix of standards engagement, cross-platform pragmatism, and rare expertise bridging browser XR and game-engine rendering.
13 years of coding experience
28 years of employment as a software developer
CSOM Information Technology, CSOM Information Technology at Thompson Rivers University
Contributions:4 PRs, 31 pushes, 4 branches in 5 years 11 months
game-developmentmath-library
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Kearwood Gilbert - Principal Software Engineer - Rendering at Roblox