Kearwood Gilbert

Principal Software Engineer - Rendering at Roblox

Vancouver, British Columbia, Canada
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Summary

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Kearwood Gilbert is a Principal Software Engineer specializing in real-time rendering and immersive platforms, currently leading rendering at Roblox with 13+ years building graphics pipelines for games, browsers, and VR/AR. He has driven WebXR and low-latency VR work at Mozilla, shipped AAA rendering features for Relic and Capcom, and architected cross-platform engines and tooling from mobile to console. Deeply versed in Vulkan/OpenGL/DirectX, shader and GPU profiling, and 3D audio spatialization, he pairs low-level performance optimization with system-wide ownership of engine subsystems. He’s also tackled niche problems like OpenType/CJK rasterization and BIDI document layout, and has experience shipping megatexture streaming, HRTF audio, and accessibility work for immersive experiences. Based in Vancouver, he brings a mix of standards engagement, cross-platform pragmatism, and rare expertise bridging browser XR and game-engine rendering.
code13 years of coding experience
job28 years of employment as a software developer
bookCSOM Information Technology, CSOM Information Technology at Thompson Rivers University
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Github Skills (101)

threejs10
testing10
svg10
specification10
3d10
javascript10
openxr10
safari10
browser10
microsoft-edge10
api-specification10
firefox10
api10
aframe10
oculus10

Programming languages (9)

C#JavaBikeshedShellC++CSSMakefileJavaScript

Github contributions (5)

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Contributions:42 commits, 31 pushes, 2 branches in 1 month
KrakenEngine/hydra

Feb 2018 - Jan 2024

Small portable math library, from Kraken Engine
Contributions:4 PRs, 31 pushes, 4 branches in 5 years 11 months
game-developmentmath-library
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Kearwood Gilbert - Principal Software Engineer - Rendering at Roblox