Keavon Chambers

Founder at Graphite Labs, LLC

Los Gatos, California, United States
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Summary

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Keavon Chambers is a founder and visually-oriented software developer with 12 years of experience building design-focused products, currently leading Graphite Labs to create a modern 2D raster and vector editor. He designs and implements full-stack systems—combining Rust, WebAssembly, TypeScript, and Svelte—to ship a node-based, non-destructive graphics workflow while managing an open-source team of distributed contributors. His background spans graphics programming at JPL, UI/UX work for satellite telemetry, and frontend engineering at a cybersecurity startup, giving him a rare blend of technical rigor and product sensibility. Keavon’s hands-on contributions include significant rendering pipeline upgrades (wgpu), shader and resource-cache refactors, and a GUI layout parsing system that underpin Graphite’s performance and flexibility. Based in Los Gatos, he pairs his MS/BS from Cal Poly SLO with a maker’s curiosity—photography, 3D-printing, and swing dancing—that often influences his design-first approach to tooling.
code12 years of coding experience
job1 year of employment as a software developer
bookCalifornia Polytechnic State University, San Luis Obispo
bookHigh School Diploma, High School Diploma at Los Gatos High School
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Stackoverflow

Stats
7,157reputation
686kreached
16answers
65questions
Badges
css
top-5%
text-editor
top-5%
browser
top-5%
visual-studio
top-5%
google-chrome
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Github Skills (19)

webgpu10
graphics-programming10
rust10
graphics2d9
text-editor9
browser9
css9
xml-parsing9
visual-studio9
google-chrome9
2d9
html6
spotify6
openid6
desktop-application6

Programming languages (22)

C#MDXC++CSSRustCVueGo

Github contributions (5)

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GraphiteEditor/Graphite

Apr 2020 - Jan 2023

2D vector & raster editor that melds traditional layers & tools with a modern node-based, non-destructive, procedural workflow.
Role in this project:
userFull-stack Developer
Contributions:1 release, 1948 reviews, 402 commits in 2 years 9 months
Contributions summary:Keavon primarily focused on updating the project's rendering pipeline to a newer version of `wgpu`, a graphics library. They addressed coordinate system issues introduced by the upgrade and refactored resource caching for shaders, pipelines, and textures. Furthermore, the user implemented changes to the GUI system, creating a `GuiTree` structure and refactoring the pipeline drawing sequence to generalize the rendering process. The development included adding parsing of XML layout files to structure the UI.
node-graphnode-basedworkflowrasterprocedural-drawing
Keavon/Brush-Nodes

Mar 2019 - Jun 2022

WebGL node-driven procedural material generator prototype
Contributions:2 reviews, 51 commits, 9 PRs in 3 years 3 months
node-graphprocedural-textureswebglproceduraltexture-mapping
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Keavon Chambers - Founder at Graphite Labs, LLC