Keegan Jones

Graphic Software Engineer at 343 Industries

Seattle, Washington, United States
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Summary

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Senior
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Top School
Keegan Jones is a Graphic Software Engineer with 10 years of experience specializing in C++, systems programming, and Vulkan-based graphics for AAA games and real-time rendering. At 343 Industries he owns FX engineering for artist-facing tools and pipelines, driving performance work across CPU and GPU and modernizing FX infrastructure for live-service development. Previously he built mission-critical applications at Tethers Unlimited, shipping software that supported spacecraft research and 3D-printing experiments on the ISS. Keegan’s personal projects and GitHub showcase deep interest in procedural generation, large-scale rendering, and low-level optimization using intrinsics and GPGPU techniques. He combines a background that began in aerospace pre-engineering with hands-on game-engine architecture experience, giving him a systems-minded approach to graphics problems. Curious and collaborative, he actively seeks feedback to iterate on libraries and tools that bridge artists and low-level hardware.
code10 years of coding experience
job4 years of employment as a software developer
bookPre-Engineering, Pre-Engineering at University of Washington
languagesGerman
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Github Skills (79)

converting10
3d-models10
api10
abaqus10
gcode10
3d-printer10
cnc-controller10
octoprint10
sd-card10
cnc10
stl10
simplify9
imgui9
protobuf9
ply9

Programming languages (5)

C++SQFRubyPythonGLSL

Github contributions (5)

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fuchstraumer/ShaderTools

Dec 2017 - Mar 2025

Full-featured shader toolchain. Data driven resource system (via YAML), Vulkan binding generation, and serialization
Contributions:4 PRs, 366 pushes, 9 branches in 7 years 3 months
luafull-featuredvulkantoolchainopengl
fuchstraumer/CUDA_Noise

Feb 2017 - Jun 2017

Contributions:31 PRs, 79 pushes, 4 branches in 4 months
cudacppgoalgpuprocedural
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Keegan Jones - Graphic Software Engineer at 343 Industries