Keegan Jones is a Graphic Software Engineer with 10 years of experience specializing in C++, systems programming, and Vulkan-based graphics for AAA games and real-time rendering. At 343 Industries he owns FX engineering for artist-facing tools and pipelines, driving performance work across CPU and GPU and modernizing FX infrastructure for live-service development. Previously he built mission-critical applications at Tethers Unlimited, shipping software that supported spacecraft research and 3D-printing experiments on the ISS. Keegan’s personal projects and GitHub showcase deep interest in procedural generation, large-scale rendering, and low-level optimization using intrinsics and GPGPU techniques. He combines a background that began in aerospace pre-engineering with hands-on game-engine architecture experience, giving him a systems-minded approach to graphics problems. Curious and collaborative, he actively seeks feedback to iterate on libraries and tools that bridge artists and low-level hardware.
10 years of coding experience
4 years of employment as a software developer
Pre-Engineering, Pre-Engineering at University of Washington
Contributions:31 PRs, 79 pushes, 4 branches in 4 months
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Keegan Jones - Graphic Software Engineer at 343 Industries