Keehong Youn

AR VR Software Engineer at AlloSphere Research Group, UCSB

California, United States
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Summary

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Senior
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Top School
Keehong Youn is an AR/VR software engineer with 11 years of experience specializing in graphics programming for interactive and immersive environments. He helped build and maintain the AlloSphere’s large-scale VR facility at UCSB—26 projectors, 54 speakers, and 13 synchronized desktops—and is a primary author of the open-source C++ framework allolib for multimedia, distributed rendering, and realtime audio DSP. Since 2019 he’s been applying that systems-level graphics and spatial audio expertise at Apple on AR/VR platforms. Trained as a Ph.D. researcher in Media Arts and Technology (UCSB) with earlier engineering degrees from Seoul National University, he blends rigorous research with production engineering. Notably, his work spans low-level device synchronization and creative coding APIs, enabling both experimental installations and production-ready headset applications.
code11 years of coding experience
bookPh.D., Media Arts and Technology, Ph.D., Media Arts and Technology at UCSB
bookMaster's degree, Mechanical Engineering, Master's degree, Mechanical Engineering at Seoul National University
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Github Skills (38)

audio10
interactive10
opengl10
sound-effects9
api9
multimedia9
lua8
vim8
sound-synthesis8
neovim8
text-editor8
midi7
music7
nvim7
extensibility6

Programming languages (8)

C++CCMakeJavaScriptHTMLRubyVim ScriptPython

Github contributions (5)

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younkhg/younkhg.github.io

Jan 2016 - Mar 2025

Contributions:163 pushes, 1 branch in 9 years 3 months
MyunginLee/allolib

Oct 2017 - Oct 2018

AlloSystem for OpenGL 3.3 or higher
Contributions:28 commits in 1 year
opengl
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Keehong Youn - AR VR Software Engineer at AlloSphere Research Group, UCSB