Summary
Keehong Youn is an AR/VR software engineer with 11 years of experience specializing in graphics programming for interactive and immersive environments. He helped build and maintain the AlloSphere’s large-scale VR facility at UCSB—26 projectors, 54 speakers, and 13 synchronized desktops—and is a primary author of the open-source C++ framework allolib for multimedia, distributed rendering, and realtime audio DSP. Since 2019 he’s been applying that systems-level graphics and spatial audio expertise at Apple on AR/VR platforms. Trained as a Ph.D. researcher in Media Arts and Technology (UCSB) with earlier engineering degrees from Seoul National University, he blends rigorous research with production engineering. Notably, his work spans low-level device synchronization and creative coding APIs, enabling both experimental installations and production-ready headset applications.
11 years of coding experience
Ph.D., Media Arts and Technology, Ph.D., Media Arts and Technology at UCSB
Master's degree, Mechanical Engineering, Master's degree, Mechanical Engineering at Seoul National University