Keehyun An

System Engineer at NVIDIA

South Korea
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Summary

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Rockstar
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Top School
Keehyun An is a systems engineer based in South Korea specializing in graphics and computer vision solutions for ADAS, currently contributing at NVIDIA after a decade at Qualcomm focused on VR commercialization and graphics driver performance optimization. He brings deep experience integrating and optimizing GPU drivers and video codecs from his earlier engineering roles at Samsung Semiconductor, where he worked on OpenGL ES, H.264 decoders, and Neon optimizations for embedded platforms. Known for translating customer requirements into maintainable designs, he has a track record of presenting design documents, implementing features, and providing close technical support to enable product commercialization. His background blends low-level performance tuning with system-level engineering, and he often operates at the intersection of driver integration, computer vision pipelines, and real-world product constraints.
code2 years of coding experience
job17 years of employment as a software developer
bookBachelor, School of Electrical and Computer Engineering, Bachelor, School of Electrical and Computer Engineering at University of Seoul
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Github Skills (11)

tensorrt10
torchscript10
cuda10
nvidia10
libtorch10
machine-learning10
pytorch10
deep-learning10
gpu10
jetson10
compiler9

Programming languages (1)

Python

Github contributions (2)

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keehyuna/TensorRT

May 2024 - Apr 2025

PyTorch/TorchScript/FX compiler for NVIDIA GPUs using TensorRT
Contributions:148 pushes, 37 branches in 11 months
pytorch/TensorRT

May 2024 - Apr 2025

PyTorch/TorchScript/FX compiler for NVIDIA GPUs using TensorRT
Contributions:66 reviews, 25 PRs, 3 pushes in 11 months
cudapytorchjetsonnvidiadeep-learning
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Keehyun An - System Engineer at NVIDIA