Keenan Woodall is a self-taught Unity developer with 9 years of experience crafting tools, interactive experiences, and games, now working as a freelance developer from Nashville. He played a foundational engineering role at Tangle, shaping its VR prototypes and evolving the product into a remote collaboration app while driving architecture improvements like package-based structure, async features, and IoC to improve scalability and testability. Keenan contributes to open-source Unity tooling—enhancing editor UX and real-time responsiveness in projects like the PathCreator asset—demonstrating a knack for editor tooling and developer experience. Known for mentoring teammates and producing internal documentation, he blends hands-on systems, UI, tooling, and tech art work with a strong focus on improving workflows and usability.
9 years of coding experience
9 years of employment as a software developer
Highschool Diploma with Honors, Highschool Diploma with Honors at Renaissance Highschool
Contributions:10 commits, 6 PRs, 7 pushes in 1 day
Contributions summary:Keenan primarily contributed to the PathCreator Unity asset, focusing on enhancing the editor tools. They implemented features allowing for direct manipulation of path points within the editor, including position and angle adjustment. Moreover, the user improved the editor's responsiveness by queuing update loops for changes in the scene and inspector, and added functionality to mirror control point movements. The changes demonstrate strong focus on extending the editor's capabilities to improve user experience.
Contributions:5 commits, 3 pushes, 1 branch in 8 months
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Keenan Woodall - Freelance Developer at Self-employed