Summary
Kees Van Prooijen is a seasoned software engineer with 13 years of professional experience specializing in real-time graphics, AR/VR, and procedural audio, now retired and based in Concord, California. His career spans roles from senior platform architect and studio engineer to independent VR & AI developer, with notable contributions like a CSG library for ROBLOX and a photogrammetry application at Total Immersion. He blends low-level graphics expertise (OpenGL/OpenGL-ES, HLSL, shader work) with research-minded ML integration (TensorFlow embedded in Python) and has built proprietary language approaches for real-time synthesis in Oculus contexts. Trained in mathematics, computer science and electronic/computer music, he brings a rare combination of technical rigor and creative practice—often applying formal math thinking to artistic audio-visual systems. Unobvious: his background includes patented color-science work and early large-scale 3D tool development, underscoring deep roots in both foundational research and productization.
13 years of coding experience
21 years of employment as a software developer
Electronic & Computer Music, Electronic & Computer Music at Sonologie, Utrecht
mathematics, computer science, mathematics, computer science at Universiteit van Amsterdam
Dutch, English