Kehan Xu is a PhD candidate in physically based rendering at Dartmouth with eight years of industry and research experience spanning real-time graphics, deep learning, and rendering research. He has built production rendering features and artist tools at ByteDance, developed real-time character animation models at Tencent Games, and prototyped GAN-based photorealistic image synthesis at Google. His master's and thesis work at ETH Zurich and Disney Research focused on volume rendering and path guiding, reflecting a blend of practical engine development and academic depth. A rendering enthusiast and active project curator (see his portfolio at fiona730.github.io), he bridges GPU-driven real-time systems and learning-based computer vision approaches. Notably, he combines hands-on Unity URP engineering with research-grade contributions to guiding and volumetric rendering techniques.
8 years of coding experience
2 years of employment as a software developer
Doctor of Philosophy - PhD Physically Based Rendering, Doctor of Philosophy - PhD Physically Based Rendering at Dartmouth College
Peking University
Master of Science - MS Computer Science, Master of Science - MS Computer Science at ETH Zürich
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