Keir Meikle is a veteran game software engineer and lead with two decades of experience building gameplay, simulation, AI and audio systems across consoles, PC, mobile and VR. He has led distributed engineering teams to deliver next‑gen racing titles and live service infrastructure in Unreal Engine 5, while remaining a hands‑on C++/C# coder who optimises performance, tooling and studio pipelines. Equally comfortable prototyping novel mechanics and shipping polished player controls, Keir blends deep technical craft (procedural music/visuals, telemetry, motion platform integration) with people leadership and mentorship. Based in Melbourne, he has a rare background that spans high‑fidelity simulation, large‑scale art installations and experimental networked music projects, which informs pragmatic but creative design solutions.
UDP telemetry specification and code examples for online racing simulator "KartKraft"
Contributions:2 releases, 47 commits, 8 PRs in 2 years 9 months
racingautomotivespecificationkartkraftsimracing
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Keir Meikle - Lead Software Engineer at PlaySide Studios