Keir Meikle

Lead Software Engineer at PlaySide Studios

Melbourne, Victoria, Australia
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Summary

👤
Senior
🎓
Top School
Keir Meikle is a veteran game software engineer and lead with two decades of experience building gameplay, simulation, AI and audio systems across consoles, PC, mobile and VR. He has led distributed engineering teams to deliver next‑gen racing titles and live service infrastructure in Unreal Engine 5, while remaining a hands‑on C++/C# coder who optimises performance, tooling and studio pipelines. Equally comfortable prototyping novel mechanics and shipping polished player controls, Keir blends deep technical craft (procedural music/visuals, telemetry, motion platform integration) with people leadership and mentorship. Based in Melbourne, he has a rare background that spans high‑fidelity simulation, large‑scale art installations and experimental networked music projects, which informs pragmatic but creative design solutions.
code10 years of coding experience
job22 years of employment as a software developer
bookThe University of Melbourne
languagesEnglish, German, Polish, c++, c, python, c#
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Github Skills (29)

telemetry9
automotive8
specification8
racing8
udp8
simulator8
nakama7
unreal6
chat6
ide6
blueprint6
multiplayer5
realtime4
editor4
robotics3

Programming languages (5)

C#C++ZigRubyPython

Github contributions (5)

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makemob/bio-mimic-controller

Apr 2016 - Dec 2016

Contributions:3 releases, 1 PR, 117 pushes in 8 months
robotics-simulationroboticscontrollercoordinationpc-controller
UDP telemetry specification and code examples for online racing simulator "KartKraft"
Contributions:2 releases, 47 commits, 8 PRs in 2 years 9 months
racingautomotivespecificationkartkraftsimracing
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Keir Meikle - Lead Software Engineer at PlaySide Studios