Summary
Keir Rice is a Staff Technical Artist with over a decade of experience designing and delivering cutting-edge AR and spatial computing experiences from Wellington, NZ. He blends deep technical chops in real-time 3D, shaders, pipeline tooling and optimization with cross-functional leadership—shaping features at Niantic and prototyping novel AR gameplay at leading studios. Keir’s background spans content pipelines, custom Maya tools, performance work that took builds from <15fps to +50fps, and hands-on systems engineering in Unity and proprietary engines. A founder of an XR studio and former Weta Workshop technical artist, he pairs production-first pragmatism with a curiosity for electronics and mixed reality research. Notably, he champions short iteration loops and inclusive studio culture, often delivering both the technical foundation and the creative vision for spatial experiences.
10 years of coding experience
4 years of employment as a software developer
Bachelor’s Degree Design - Digital Media, Bachelor’s Degree Design - Digital Media at Massey University
English