Keith Leonardo

3D Software Engineer at Skand

Melbourne, Victoria, Australia
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Summary

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Senior
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Keith Leonardo is a 3D software engineer based in Melbourne with 11 years of experience building performant web renderers and full-stack systems. At Skand he leads engineering and design for a React + Three.js Viewer, implementing custom shaders, geometry-processing algorithms, and support for formats like 3D Tiles, Quantized Mesh, IFC and Gaussian splats. He’s built end-to-end 3D data pipelines for point cloud tiling, orthophoto tiling and panorama extraction across vendors (Matterport, Leica, Trimble), and has integrated diverse capture systems into interactive walkthroughs. With a First Class Honours in Computing from the University of Melbourne, he pairs front-end UX work and low-level graphics optimizations with practical back-end experience from Firebase to Django. Colleagues know him for shipping complex visualization tools and for quietly turning vendor-specific capture formats into reusable, high-performance web components.
code11 years of coding experience
job4 years of employment as a software developer
bookFoundation Studies, Bachelor of Science, 96 WAM, Foundation Studies, Bachelor of Science, 96 WAM at Trinity College, the University of Melbourne
bookThe University of Melbourne
languagesEnglish
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Stackoverflow

Stats
43reputation
598reached
5answers
2questions
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Github Skills (96)

libsndfile10
portaudio10
neat10
rendering10
desktop-application10
api10
ogg-vorbis10
game-programming10
api-documentation10
neuroevolution9
simulations9
engine9
genetic-programming9
evolution9
entity-component-system9

Programming languages (8)

TypeScriptC++CJavaScriptHTMLJupyter NotebookPythonKotlin

Github contributions (5)

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SirBob01/NEAT-Python

Jun 2018 - Mar 2022

NeuroEvolution of Augmenting Topologies implementation for use in simulations, games, or general machine learning problems
Contributions:69 commits, 2 PRs, 62 pushes in 3 years 9 months
evolutiongamesaugmenting-topologiesproblemsneuroevolution
SirBob01/Brainiac

May 2021 - Sep 2024

A UCI compliant chess engine
Contributions:32 PRs, 424 pushes, 49 branches in 3 years 4 months
aiartificial-intelligencechess-engine
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