Summary
Keith W is a freelance software engineer with 11 years of experience building and hardening distributed systems, game-related tooling, and automation for servers and bots. He has a strong systems background, having automated large-file compression and delivery pipelines in Go and C, implemented SFTP/SSH and least-privilege controls, and maintained high-availability cloud VM fleets across Vultr, DigitalOcean, OVH, and NFOServers. Keith is also an open-source maintainer of internal developer libraries and a text-processing framework (C and Pawn) that cut developer hours dramatically and improved game-engine ecosystems. His work spans backend services, CDN/TLS/compression deployment, and lightweight web stacks (PHP PDO, MySQL) to drive MAU growth and reduce support overhead. Based in Muncie, Indiana, he blends practical ops/security improvements with developer-focused tooling—often solving infrastructure problems by releasing reusable, community-facing solutions.
12 years of coding experience
Diploma, Diploma at Warren Central Highschool
Associate of Science, Drafting and Design, Associate of Science, Drafting and Design at ITT Technical Institute