Kelby Gassman is a Product Designer and design technologist with 11 years of experience building and scaling design systems for games, enterprise, and consumer products. He’s led design system strategy and implementation at Epic Games, Amazon Games, Monster, and Cvent—creating token frameworks, component libraries, documentation, and governance that bridge designers and engineers. Known for turning chaos into clarity, Kelby focuses on cohesive, accessible end-to-end experiences and tooling that accelerates cross-functional teams. He pairs hands-on front-end development (React and modern web stacks) with user research to iterate on practical, production-ready solutions. Based in Leesburg, Virginia, he brings a creative background in game and interactive media design and an off-hours life that includes beekeeping, mountain hiking, and making art—habits that feed his systems-thinking approach.
11 years of coding experience
7 years of employment as a software developer
Bachelor of Fine Arts - BFA Game and Interactive Media Design, Bachelor of Fine Arts - BFA Game and Interactive Media Design at George Mason University
Contributions:12 PRs, 17 pushes, 5 branches in 1 year 1 month
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