Summary
Kelly Carino is a technical game designer and software engineer with nearly a decade of experience, combining 4+ years of professional engineering work with extensive hands-on game development and technical animation training. She builds gameplay prototypes, real-time pipelines, and tools that bridge design and engineering, leveraging Unreal Engine, C++, Python and animation toolchains like Maya and MotionBuilder. Kelly has shipped high-performance frontend systems at ServiceNow and Sentry, then translated that performance-first discipline into playable systems and automated rigging workflows for games and character pipelines. Her recent mentorship in advanced rigging and leadership of indie jam projects demonstrate a rare mix of production rigging know-how and rapid-prototyping agility. Based in California and now at Naughty Dog, she focuses on empowering creative teams with robust technical workflows and pragmatic documentation while retaining a designer’s sensitivity to player-facing behavior.
9 years of coding experience
10 years of employment as a software developer
Bachelor of Arts (B.A.) Art/Design Studies, Bachelor of Arts (B.A.) Art/Design Studies at San José State University
Real-Time 3D Game Programming 3D Modeling, Real-Time 3D Game Programming 3D Modeling at CG Spectrum
Coding Dojo
Emergency Medical Technician (EMT), Emergency Medical Technician (EMT) at California Institute of Emergency Medical Training (CIEMT)