Kelly Carino

Associate Game Designer (Technical)

California, United States
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Summary

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Rockstar
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Top School
Kelly Carino is a technical game designer and software engineer with nearly a decade of experience, combining 4+ years of professional engineering work with extensive hands-on game development and technical animation training. She builds gameplay prototypes, real-time pipelines, and tools that bridge design and engineering, leveraging Unreal Engine, C++, Python and animation toolchains like Maya and MotionBuilder. Kelly has shipped high-performance frontend systems at ServiceNow and Sentry, then translated that performance-first discipline into playable systems and automated rigging workflows for games and character pipelines. Her recent mentorship in advanced rigging and leadership of indie jam projects demonstrate a rare mix of production rigging know-how and rapid-prototyping agility. Based in California and now at Naughty Dog, she focuses on empowering creative teams with robust technical workflows and pragmatic documentation while retaining a designer’s sensitivity to player-facing behavior.
code9 years of coding experience
job10 years of employment as a software developer
bookBachelor of Arts (B.A.) Art/Design Studies, Bachelor of Arts (B.A.) Art/Design Studies at San José State University
bookReal-Time 3D Game Programming 3D Modeling, Real-Time 3D Game Programming 3D Modeling at CG Spectrum
bookCoding Dojo
bookEmergency Medical Technician (EMT), Emergency Medical Technician (EMT) at California Institute of Emergency Medical Training (CIEMT)
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Github Skills (26)

monitoring10
error-logging10
sentry10
monitor10
python10
django10
apm10
gatsbyjs10
crash-reports10
performance-monitoring10
devops10
gatsby10
documentation10
redmine7
inline-styles6

Programming languages (5)

MDXC++JavaScriptHTMLPython

Github contributions (5)

github-logo-circle
mikellykels/PersonalWebsite

May 2023 - Mar 2025

This is my personal website
Contributions:102 pushes in 1 year 11 months
Contributions:1 push, 1 branch, 10 issues in 3 years 3 months
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Kelly Carino - Associate Game Designer (Technical)