Kelly Guo

Engineering Manager at NVIDIA

California, United States
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

🤩
Rockstar
🎓
Top School
Kelly Guo is an engineering manager at NVIDIA with 10 years of experience building and shipping deep learning and simulation software. She progressed from multiple intern and engineering roles into management, leading teams that bridge research-grade ML environments and production software. Her hands-on background includes contributions to Omniverse Isaac Gym reinforcement learning environments—tuning simulations, fixing robotics configuration bugs, and integrating experiment tracking with WandB. Based in California, she combines systems-level engineering experience with applied ML expertise in robotics and autonomous vehicle prediction. Colleagues know her for pragmatic problem-solving that moves research prototypes toward reliable, reproducible experiments and deployments. She earned a Software Engineering degree from the University of Waterloo and brings a steady mix of technical depth and team leadership.
code10 years of coding experience
job9 years of employment as a software developer
bookBachelor of Software Engineering Computer Software Engineering, Bachelor of Software Engineering Computer Software Engineering at University of Waterloo
languagesEnglish
github-logo-circle

Github Skills (7)

pytorch10
machine-learning10
python10
reinforcement-learning10
robotics9
configuration-management9
wandb8

Programming languages (3)

C++Jupyter NotebookPython

Github contributions (5)

github-logo-circle
isaac-sim/OmniIsaacGymEnvs

Jun 2022 - Dec 2022

Reinforcement Learning Environments for Omniverse Isaac Gym
Role in this project:
userML Engineer
Contributions:64 commits, 1 PR, 7 pushes in 6 months
Contributions summary:Kelly primarily contributed to the reinforcement learning environments within the repository, specifically for the Omniverse Isaac Gym platform. Their work included modifying and configuring simulation parameters, such as device IDs and headless mode settings. The user also addressed issues with various robot and environment configurations, fixed bugs related to episode length resets, and integrated logging and WandB support for experiment tracking.
reinforcement-learningdeep-reinforcement-learningisaacomniversereinforcement-learning-environments
kellyguo11/IsaacLab-public

Jun 2024 - Mar 2025

Unified framework for robot learning built on NVIDIA Isaac Sim
Contributions:144 pushes, 67 branches in 9 months
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial