Summary
Kelly Macneill is a graphics hardware engineer in Los Angeles with 12 years of experience building and validating rendering systems across consumer and VR platforms. Currently at Pacific Light & Hologram, she brings deep expertise from roles at PlayStation, Unity, and Infinity Ward where she supported engine-level rendering, VR graphics, and developer tooling. Her background spans both silicon validation at Intel and control-software engineering for fuel cells, giving her uncommon fluency in low-level hardware, firmware, and real-time graphics pipelines. As an indie founder (Pyromuffin) she’s shipped small creative games end-to-end, blending graphics programming, 3D art, and netcode. Known for a playful personal brand—“pink-haired sorcerer”—she pairs rigorous engineering with creative problem solving and a taste for experimental projects.
12 years of coding experience
9 years of employment as a software developer
Bachelor's Degree of Science Electrical and Computer Engineering, Bachelor's Degree of Science Electrical and Computer Engineering at Worcester Polytechnic Institute