Kelly Macneill

Graphics Hardware Engineer at Pacific Light & Hologram

Los Angeles, California, United States
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Summary

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Senior
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Top School
Kelly Macneill is a graphics hardware engineer in Los Angeles with 12 years of experience building and validating rendering systems across consumer and VR platforms. Currently at Pacific Light & Hologram, she brings deep expertise from roles at PlayStation, Unity, and Infinity Ward where she supported engine-level rendering, VR graphics, and developer tooling. Her background spans both silicon validation at Intel and control-software engineering for fuel cells, giving her uncommon fluency in low-level hardware, firmware, and real-time graphics pipelines. As an indie founder (Pyromuffin) she’s shipped small creative games end-to-end, blending graphics programming, 3D art, and netcode. Known for a playful personal brand—“pink-haired sorcerer”—she pairs rigorous engineering with creative problem solving and a taste for experimental projects.
code12 years of coding experience
job9 years of employment as a software developer
bookBachelor's Degree of Science Electrical and Computer Engineering, Bachelor's Degree of Science Electrical and Computer Engineering at Worcester Polytechnic Institute
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Github Skills (39)

parser10
parsing10
symphony9
tlaplus9
tree-sitter9
verilog9
vhdl9
rust9
fpga9
programming-tools8
hdl8
directx8
language-server8
dotty8
decompilation8

Programming languages (7)

C#C++CRustScalaJavaScriptHTML

Github contributions (5)

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Pyromuffin/jai-lsp

Apr 2020 - Dec 2020

Contributions:64 commits, 45 pushes, 5 comments in 7 months
Pyromuffin/C-Text-Adventure

Apr 2017 - Dec 2017

Contributions:1 PR, 53 pushes, 3 branches in 7 months
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Kelly Macneill - Graphics Hardware Engineer at Pacific Light & Hologram