Kelly Mccarter is a Senior Game Programmer based in Cape Town with eight years of experience bridging technical art and software engineering to deliver interactive games, VR experiences, and developer tools. Starting as a technical artist, Kelly evolved into a systems-minded Unity engineer and architect, shipping production features and tools across roles at RenderHeads, Carry1st, and now TeamLazerBeam. She brings a rare blend of artistic pipeline fluency (Maya, Nuke, Arnold) and robust systems design, enabling smoother collaboration between art and engineering teams. Known for tackling both runtime systems and creator tooling, Kelly focuses on practical solutions that improve artist workflows while scaling performance in real projects. Her background in 3D animation gives her an edge in visual problem-solving and shader/asset workflows that often sit outside a typical programmer’s skillset. Based in South Africa, she combines hands-on development with a knack for building maintainable architectures for interactive experiences.
8 years of coding experience
6 years of employment as a software developer
Diploma, Animation, 3D animation - Autodesk Maya, Autodesk Mudbox, Adobe After Effects, Adobe Photoshop, Nuke, Arnold, Diploma, Animation, 3D animation - Autodesk Maya, Autodesk Mudbox, Adobe After Effects, Adobe Photoshop, Nuke, Arnold at The Animation School
Matric IEB, Physical Science and Chemistry, Art, Technical drawing, English and Afrikaanse, Core Math, Grade 12 Matric, Matric IEB, Physical Science and Chemistry, Art, Technical drawing, English and Afrikaanse, Core Math, Grade 12 Matric at Creston College
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Kelly Mccarter - Senior Game Programmer at TeamLazerBeam