Summary
Kelly Washington is a Staff Software Engineer and tech lead with 19 years of experience building cross-platform middleware and game services, currently shaping RiotGamesApi to accelerate game development across PC, mobile, and console. She blends deep C++ expertise (up to C++17) with pragmatic systems thinking, shipping features from real-money console purchases and mobile voice chat to console certification and China multi-publisher support. Kelly excels at leading teams of 5–20 engineers, coordinating cross-discipline work, and operationalizing telemetry and infra-as-code for live games and launches. Her background at Linden Lab driving embedded Mono and scaling server architectures informs a rare mix of low-level engineering and product-focused orchestration. Colleagues know her for tackling the messy, "impossible" problems that make shipping smooth rather than simple.
19 years of coding experience
17 years of employment as a software developer
California State University, Sacramento